Game developer, 3d artist and photographer located in Sweden. I am a technically inclined environment artist and game designer. I am passionate and always strive to improve and find new ways to increase efficiency. I am very familiar with the general asset production pipeline from start to finish. I have an intermediate understanding of shaders and blueprints in Unreal Engine.

I am used to using the Agile Scrum methodology paired with Jira or Trello. Thanks to practicing rapid prototyping I have learnt how to communicate and effectively cooperate during stressful situations. I have experience in both Plastic and Perforce and understand the severe delicacy of version control.