Technical artist and game developer located in Sweden. My passionate nature and affinity for problem solving drives me to improve and find new ways to become more efficient. I am familiar with the asset production pipeline from start to finish and possess an intermediate understanding of shaders and blueprints in Unreal Engine.

The Agile Scrum methodology paired with Jira has helped me manage my time allowing me to meet deadlines. By practicing rapid prototyping and experimental game design I have matured my communication skills and ability to handle stressFurthermore, being experienced in both Plastic and Perforce has taught me the severe delicacy and need for version control.

Frequently asking for advice and criticism is a key point for me in growing as an artist and as a person